/**
 * @Constants.as
 *
 * @author sodaChen mail:asframe#163.com
 * @version 1.0
 * <br>Copyright (C), 2012 ASFrame.com
 * <br>This program is protected by copyright laws.
 * <br>Program Name:ASFrame
 * <br>Date:2012-6-20
 */
package com.asframe
{
	/**
	 * 框架里自带的常量，供其他应用直接调用
	 * @author sodaChen
	 * Date:2012-6-20
	 */
	public class Const
	{
		//////////////////////数值的最大和最小值////////////////

		/** 场景形式存在 **/
		public static const SCENE_CACHE:int = 0;
		/** 永久存在 **/
		public static const LONG_CACHE:int = 1;
		/** 引用计数的缓存机制 **/
		public static const COUNT_CACHE:int = 2;


		/** 构造器的属性名称 **/
		public static const CONSTRUCTOR_NAME:String = "constructor";
		/** 对象 **/
		public static const VALUE:Object = new Object();
		/** true **/
		public static const TRUE:Boolean = true;
		/** false **/
		public static const FALSE:Boolean = false;
		/** 播放特效 **/
		public static const PLAY_EFFECT:String = "play";
		/**
		 * 将弧度转换为度时乘以的值。
		 */
		public static const RADIANS_TO_DEGREES : Number = 180 / Math.PI;
		/**
		 * 将度转换为弧度时乘以的值
		 */
		public static const DEGREES_TO_RADIANS : Number = Math.PI / 180;
	}
}
